The Steam record for the number of simultaneous online players was last updated on February 2 – then the peak was 18 million and 748 thousand people.
However, with the development of the Covid-19 pandemic and the adoption of measures to contain it in large countries and cities on March 15, the service set a new record.
A new record was set right after CS: GO for the first time in history reached a million simultaneous players. At the time of this writing, the game is still leading the Steam top – besides it, Dota 2 and PUBG are in the top three.
The situation in the world also affected the Steam trading platform – though not in the most obvious way. Residents of many large cities began to massively buy toilet paper, and against this background, emoticons with its image in the service began to rise in price.
CS: GO, of course, is not the only game whose audience has grown significantly against the backdrop of the pandemic. According to the Italian provider Telecom Italia, in recent days its Internet traffic has grown by 70%, and largely due to online games like Fortnite.
As noted analyst Daniel Ahmad in China during the outbreak of the peak time it was also a shortage of fitness games Ring Fit Adventure, and Just Dance, as the gyms and clubs were closed. It is likely that their shortage will now begin in the US and Europe.
Ahmad believes that in the near future, developers and publishers will begin to hold many promotions and make discounts on their titles, as the demand will be clearly large.
Meanwhile, the number of spectators Twitch has increased almost twice as compared to March 2019. This clearly helps only the released shareware Call of Duty: Warzone to attract the attention of players – over 3 million people played it in 3 days .