“Another Great PlayStation 5 Game”: Highlights Early Reviews of Sackboy: A Big Adventure

Addictive gameplay and great musical levels, but the inability to play together online on release can be difficult.

Sackboy: A Big Adventure, a spin-off of the LittleBigPlanet series created by Sumo Digital, was released on November 12 on PS4 and PS5. The game was already appreciated in the first reviews, and we chose the main thing from them. At the time of writing, the PS5 version has a Metacritic rating of 74.

Most praised by reviewers is the gameplay – peppy, fun and not annoying thanks to the many mechanics. Screen Rant writes that while the game has key items to collect, the process is so effortless that players “will want to replay the levels to find all the secrets.” VG247 journalist emphasizes that platforming “perfect”, but melee succeeded a little worse.

I’m used to melee combat in the game, but the timings here are slightly off. They’re not Devil May Cry, so they don’t have to be perfect, but they annoyed me a little at first – and maybe they’ll puzzle you too.

Tom Orry
VG247

Some journalists compare the game with Mario: Chris Carter of Destructoid writes that in this case “such a comparison is the highest reward,” and Ben Lyons of Gamereactor even notes that Sackboy is more like Mario than LittleBigPlanet.

Lyons praises not only the gameplay, but also the bosses, the battles with which encourage the player to constantly notice new mechanics and immediately use them.

The gameplay is very peppy, easy to understand and perfect for all types of players, and the storyline, soundtrack and world design are great – nothing else you would expect from a LittleBigPlanet game.

Ben Lyons
Gamereactor

Journalists also unanimously highlight musical levels, during which everything on the screen moves to the beat of the songs of famous performers like Bruno Mars and David Bowie. According to Gamereactor, although the games in the series have always been famous for great music, Sackboy: A Big Adventure is “a completely different level”, and GamesRadar + writes that some tunes “will want to hum for a few more days.”

Probably the most inventive levels are those deeply rooted in music. There, the tempo is determined by songs, which are adjusted to the movements of enemies, scenery in the background and other elements. Who would have thought that a whole level with Uptown Funk is so awesome.

Kevin Dunsmore
Hardcore gamer

Journalists also like DualSense functions – especially the sound from the speaker, accompanying some gameplay moments.

The game’s DualSense features aren’t as colorful as they are in Astro’s Playroom, but they are fun and add a touch of beauty – mostly thanks to the sounds from the controller’s speaker.

Chris Carter
Destructoid

Sounds from the DualSense speaker (never before the scream of a creature falling from a platform sounded so delicious) are perfectly matched to the tactile feedback of the PS5, making the world on the screen seem more real – as if you can tickle every furry monster that comes your way …

Rachel Weber
GamesRadar +

The Gamereactor did not “feel” the adaptive triggers, but appreciated the vibration.

I have to admit, I didn’t feel the recoil of the adaptive triggers, but thanks to the vibration of the new generation, Craftworld feels more alive than ever, and the beautiful picture that PS5 produces in 4K only enhances this feeling.

Ben Lyons
Gamereactor

Among the major drawbacks (albeit temporary), journalists note the fact that the game at launch cannot be played with someone online: the developers announced that at first only local co-op will be available, and online will add along with the patch towards the end of 2020- th.

The fact that it will be possible to play online in the near future is great, but the first buyers will have a very hard time if they want to complete the game 100%. Some levels are uniquely designed for several people.

Sky Flores
Screen Rant

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