Assassin’s Creed Valhalla is now online with an average Metacritic rating of 81-84 out of 100

On November 9, Ubisoft lifted the ban on publishing reviews of Assassin’s Creed Valhalla, a new installment in the franchise set in 873 during the Viking expansion. The game will be released on November 10 on PS4, Xbox One, Xbox Series X | S and PC, and will be available on PS5 on November 12.


At the time of writing, Valhalla’s average Metacritic (PS4 version) score is 81 out of 100 based on 22 reviews, while the Series X version has an average rating of 85 out of 100 based on 18 reviews. The average rating on the OpenCritic website was 83 out of 100 based on 67 reviews.

 

Press ratings

Game Informer – 9.3 / 10
PC Gamer – 92/100
DualShockers – 9/10
Eurogamer – Recommended
Wccftech – 8.5 / 10
IGN – 8/10
GameSpot – 8/10
ACG – Wait for Sale
Destructoid – 6.5 / 10
Many reviewers have acknowledged that Valhalla is a great sequel to the Assassin’s Creed franchise, with a large open world and interesting stories.

IGN author Brandin Tyrrell, who played the game on Xbox Series X, noted the high level of detail in a large open world, and even with 4K at 60 FPS. Tyrrel also emphasized that in Valhalla it is pleasant to play for both heroes – there are almost no differences in the acting in favor of either one, according to him.

The reviewer also praised Valhalla’s new direction, which relies less on typical RPG elements like a loot system with many of the same items and the traditional division into side quests.

Ubisoft has ditched the usual list of side quests in favor of searching the map for colored points of interest such as secrets, wealth and artifacts. Very often you will come across insane and carefree stories – for example, about a crazy woman with a cat living next to a farmer whose field is filled with rats. These [points of interest] can also be a place of mystical power, a hallucinatory ordeal, or a bandit ambush.

Brandin Tyrrel
IGN author

The Game Informer journalist, in turn, was pleased with the well-developed management of his base, which has become much deeper than in the previous parts of the series.

 

Your achievements in the world are reflected in your settlement, and Ravenstorp’s management is one of Valhalla’s greatest achievements. It is much deeper than in the previous parts, and the buildings are more important. The barracks will allow you to create a lieutenant that you can share with your friends, and building a house for the clairvoyant will give Eyvor the opportunity to dive into strange visions. […] I loved watching my humble huts gradually turn into a thriving city.

Joe Juba
by Game Informer

But to the author of Polygon, on the contrary, the balance of the main plot and side activities seemed strange.

 

Valhalla’s most intriguing stories are stories of faith, honor and family, yet they find themselves buried deep within this vast open world filled with battles and side quests. This balance is not always perfect, but I am at least glad that I am encouraged to look for interesting things in the world itself.

Nicole Carpenter
by Polygon

The Destructoid reviewer gave the game one of the lowest ratings, noting that Valhalla borrows the Odyssey formula while taking a step back in almost every aspect. According to him, the game sacrifices history in favor of scale and “epic battles.”

 

The game is true to the Viking story, but not Assassin’s Creed. That is why it seems to me the least important in the series. The game is impressive with some of its achievements, but still insignificant.

Brett Macedonski
by Destructoid

In addition, the journalists pointed out the presence of bugs that can also affect the final player experience.

 

Assassin’s Creed Valhalla is a huge, beautiful open world driven by a brutal life and the dirty work of conquerors. It is much more buggy than it should be, but still impressive on several levels.

Brandin Tyrrel
IGN author

 

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