Microsoft Flight Simulator introduces a 212-story monolith due to a typo

The obscenely tall skyscraper is located in the suburbs of Melbourne, although in reality there is a two-story building.


Users of the new Microsoft Flight Simulator found a 212-story monolith in the game where it shouldn’t be. The building is located in the heart of Melbourne, Australia, although in fact there are no such tall skyscrapers in the city.
One of the first to notice this was a user under the pseudonym @alexandermuscat. He called the monolith “freakishly creepy” and compared it to the “Citadel” from Half-Life 2.
After a little investigation, another simulator user came to the conclusion that the reason was a typo in the OpenStreetMap maps, which the creators of Flight Simulator took as the basis for most of the cities in the game.
Since OpenStreetMap is free collectively populated maps, anyone can make changes to them. About a year ago, user nathanwright120 pointed out that one of the buildings in Melbourne has 212 floors instead of two.

Judging by other edits to the same building, “212” turned out to be just a typo, and later it was corrected by other users of the service. However, before that, Microsoft managed to unload maps for Flight Simulator along with erroneous data.
Engadget has already approached Microsoft with a question about what the company will do with the building, but has not yet received a response. Based on the emphasis on maximum realism, the company is likely to remove it.
One of the simulator users decided not to waste time and tried to land on the roof of the building. True, he managed to do this only on the 38th attempt, he recorded the process on video.
Microsoft Flight Simulator launched on PC on August 18th. The main feature of the new version of the simulator is the creation of an exact copy of an entire planet using cloud technologies and machine learning.


Unlike previous versions, this time most of the world was recreated using neural networks and machine learning: the algorithms were given altitude data and satellite maps of the terrain, and they created volumetric structures based on them. The game downloads most of the data on the fly from the Azure cloud, where it also carries out part of the calculations – in total, there are 2 petabytes of information.

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