Prior to that, developers used Amazon’s Lumberyard technology.
The authors of the ambitious open-world game announced the transition to the new engine on Twitter. Everywhere is developed by Build a Rocket Boy, founded by former Rockstar North President Leslie Benzies.
On which version of the UE Everywhere is being developed, the creators did not specify. At the moment, the studio is actively recruiting new employees for the offices in Edinburgh and Budapest.
Big News – EVERYWHERE is now on Unreal Engine!
We’re hugely excited about harnessing this powerhouse tech to create amazing new worlds, and are actively hiring in all disciplines in Edinburgh and Budapest. Hit the link and apply today!https://t.co/MoZ7Ztr2lK pic.twitter.com/BP71MB7gUi
— Everywhere (@everywhere_game) November 13, 2020
Initially, the developers used Amazon’s Lumberyard engine, which powers some of the company’s internal games like the closed-door Crucible, as well as third-party titles like Star Citizen and Squadron 42. Exactly what caused the engine change in favor of the Unreal Engine is unknown.
What exactly Everywhere will be about is not yet specified. The developers did not show footage and trailers of the game. According to vague descriptions, this will be an ambitious open-world project in a setting of the near future, where players will be able to create “pretty much anything.”
Everywhere is being developed by industry veterans, including developers from DICE, Rare and Ninja Theory, according to a study by VGC .
At the end of September 2020, Build a Rocket Boy received an investment of $ 42 million. One of the investors was the largest Chinese company NetEase.