The main thing from the first reviews of the PlayStation 5

The Sony console does not have Quick Resume, and the backward compatibility, although basic, does its job.

SEE ALSO : What they write in the Xbox Series X | S reviews: praise Quick Resume, criticize the lack of exclusives

Photo: The Verge

On November 6, Sony lifted the ban on the publication of PlayStation 5 reviews. We selected key points from them.

General impressions

  • Almost all publications point out that the new generation is not about how games look, but about how they feel. It’s about fast downloads, smoother framerates, and the DualSense controller
  • The console isn’t just big, it’s record-breaking. To install it, some people will have to make changes to the interior.
  • The dark plastic in the center of the PS5 collects dust and prints very well.
  • The stand seems a little cheap in terms of materials, but it does its job – it holds the device quite stably
  • The user has 667.2 GB of memory available for games, and so far it can only be expanded for titles of the PS4 era
  • PS5 games can be transferred to an external SSD, but will have to be transferred back to run
  • The console runs silently and does not heat up
  • DualSense lasts 6-7 hours from charging, just like DualShock 4. In games where reverse recoil is actively used, this figure is noticeably reduced – up to 4 hours
  • None of the games use a controller as excitingly as Astro’s Playroom does, but features are already supported in several third-party titles, including Pathless. Journalists believe that the controller will obviously be used not only by Sony itself – after all, all its new features do not change the gameplay itself, only the sensations from it
  • The loading time in most games has been reduced by 2-3 times, although in some titles it has hardly changed – this also applies to Ghost of Tsushima. This is probably due to the lack of low-level optimization. Miles Morales has a cold start to gameplay takes 17 seconds
  • The Xbox Series X loads many games of the previous generation faster – it is not yet clear why this is. Possibly file structure or Microsoft backward compatibility mode

  • A cold boot of both consoles takes about 24-25 seconds. However, the Xbox Series X exits standby mode in 4 seconds, and the PS5 in 14

  • Sony does not have an analogue of the Quick Resume function, which allows you to upload several games at once from RAM to an SSD, and then launch them in 4-5 seconds. Instead, the PS5 just has a regular app switcher that remembers the last few apps it ran.
  • The main menu of the system is as simple as possible – games cannot even be put into folders yet. However, the menu of the titles themselves has become much more functional – there are cards from the developers, and guides, and other related information.
  • You can now edit screenshots and videos directly in the overlay without leaving the game itself
  • PS5 has an in-game time counter – accurate and no rounding. Works including backward compatibility
  • Journalists from USGamer noticed that, under equal conditions, the PS5 loads games much faster than the PS4 Pro – sometimes several times. This is likely due to both the SSD and the console’s new internet hardware

backward compatibility

  • Days Gone and Ghost of Tsushima run at 60 FPS on PS5 with no visible issues thanks to recent patches. Earlier it became known that the same update will receive God of War (2018)
  • Bloodborne runs at 30 FPS on PS5, and the game still has problems with framing since the developers haven’t prepared any update. The increased power of the console cannot address the underlying problems of the game code itself
  • Until Dawn and The Evil Within now run at exactly 60 FPS
  • As with the Xbox Series X, games that have jagged frame rates on older consoles and multiple graphics modes win the most. Releases with “performance mode” now just run on PS5 at exactly 60 FPS, without drawdowns. This applies, for example, Rise of the Tomb Raider and Hitman
  • In some games, backward compatibility on PS5 outperforms that on Xbox Series X due to the weakness of PS4 Pro against the background of Xbox One X. For example, in Sekiro, PS5, like PS4 Pro, aims at 1800p using checkerboard rendering (no, we are not about 1080p, namely about 1800p), so the game runs at an ideal 60 FPS, and on Xbox Series X there are drawdowns of up to 55 frames due to higher settings on the One X
  • Knack now runs at 60 FPS in resolution mode, although on PS4 Pro the frame rate dropped below 30
  • When launching Sleeping Dogs and DOOM Eternal, the console may display incomplete compatibility notifications, but both games work fine
  • The disc version of Assassin’s Creed Unity on PS5 does not perform as well as on Xbox Series X – there are drawdowns of up to 30 FPS. Perhaps this is due to the limitations of Boost mode on PS5
  • In general, PS5 backward compatibility is more basic than Xbox Series X. The new console does not add additional anisotropic filtering or Auto HDR to PS4 games. But PS5 copes with the main tasks – it gives old games with a higher frame rate or resolution, if it is dynamic

 

Most importantly, PS4 owners looking to upgrade to PS5 can relax. Your games will work with additional features.

Richard Leadbetter
Digital foundry

Console and gamepad overview videos

The PlayStation 5 will go on sale in Pakistan on November 19, and both Xbox models on November 10.

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